cool, and plays very well into the environment.
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I will make a personal note, if you are the type that doesn’t like to back track your steps A LOT to receive upgrades to your suit and to go to newer, unexplored areas, then this isn’t a game for you. I say this because that aspect is MANDATORY, but for me, very ENJOYABLE. Back tracking could be confusing at times, because you could get lost very easily; however, the map, which is very well implemented, makes navigation easier.
Graphics: 10 / 10
By far, this game takes the Gamecube to another level and pushes the hardware to the limits. Now, I’m not stating that it makes it sluggish, but it does reveal what many thought about the Gamecube. It may not have Halo-esque graphics, but it performs extremely well for such a small machines.
What is a nice addition is that use of graphical effects with the visor. You see Samus’ reflection within the visor, drips of water outside, frozen bursts upon yourself. Everything drips and oozes the characteristics of this fantasy world, making you believe that you are engulfed in this new adventure.
Challenge/Replay Value: 9 / 10
This is a very challenging game, partially due to lots of back-tracking. It may sound like this is a negative aspect, but this is what made the Metroid series shine in my eye. It’s an action/adventure/puzzle/platform game. It’s one heck of a hybrid with a lot of replay value: different endings depend on the percentage of collectibles you get: all those logs you read, databasing every creature, shooting down this and that and finding all those missiles and upgrades for your suit are just some of the things, if not all.
You’ll be greeted with the 100% complete and a true ending for this effort and all done in a run time of less than 12 hours, if my memory serves me right. All in all, this is a collectible in the
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